Task
Your task is to create an app that is a game. Your game may behave similarly to the games we have
implemented or talked about, but should not copy what we have done and should be more complex
than some of the more simplistic animation example games we completed. For example, your game
should be more complex than Mole Mash (http://www.appinventor.org/AndroidMash-steps) and Pong
(http://www.appinventor.org/pong-steps), but may be less complex than Brick Breaker.
Functionality Guidelines
Functionally, the app should have the following:
● Objects that move over time
○ e.g. a spaceship flying across the screen
● Objects who move or react to end-user activities
○ e.g. sprites and canvas events based on user interactions
● End of game
○ Your game must end and present some information about winning or losing.
○ This does not imply your game must have a “win” scenario, if you think about some of
the score based games that exist, the sole purpose is to attain the highest possible
score. This means there is a defined “end” of the game, but there is not a specific way to
trigger that end by winning.
Remember, be creative!
● Run your idea by your instructor or TA if you have any questions about meeting the criteria.
● If you need sprites, pictures, or sounds try searching Creative Commons or Open Game Art.
Grading
Working Project 10 points
Moving Object(s) 10 points
Object(s) react to user action(s) 10 points
End of game 10 points
Complexity 5 points
Creativity 5 points
50 points
Grade by demo
App Has Creative/Useful App Icon
3 points
0.5 point
Add some way(s) to exit your app 0.5 point
Multi-Screen App 1 point
App Beautification – Make it look nice! 1 point
Create and use your own procedures 1 point
Use generic “any component” blocks 1 point
8 points
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